Jesus Christ, how horrifying...
How bonerrific was it when X-Com: Enemy Unknown came out of the blue and blew my mind away? On a scale of 1 - 10? Eleven. Shit is pringles. An amazing throwback to the original series, Enemy Unknown is one of the few recent games that has kept me awake at night just thinking about it's awesomeness.
Story's straight and simple: HOLY SHIT ALIENS! The world gets attacked by aliens and were all like "Holy shit, I'm getting sick and tired of these Aliens. LETS THROW MONEY AT AN ORGANIZATION TO FIGHT THEM FOR US!" And thus X-Com was born. You are the newly appointed commander who must lead your rag-tag group of soldiers, mechanics, pilots, scientists and janitors to victory!
Right from the getgo, you must select from five continents to set your base of operations. Each one gives you a bonus that helps your organization out. For example Africa goes all in and increases your money income by 30%. and South America has "their ways" to make alien autopsies instant.
Sexy ways.
The game continues until the alien threat is eradicated or if you suck at the game like me and lose all world support and the earth itself. Simple to understand, difficult to master. So how does one save the world? Well it's simple, you send a small squad of 1 - 6 soldiers to fight your battles while you sit comfortably and safely at home giving the orders.
If you've never played an X-Com game and don't understand the concept of TURN-BASED strategy, I'll explain it as simple as possible. You and the bad guys take turns moving pawns around a map to complete objectives. Aliens either have to kill you or a VIP, while you kill them all, defuse a bomb, escort civilians and vips out of the area or survive. It's like a ridiculous game of chess actually now that I think about it.
On the PC it controls well enough, but on the console (which I played this game on) it can be a bit cumbersome until you learn it. A major gripe I had with it was the inability to take back my action, a mulligan if you will. Partly 'cause I'm terrible at these games, but enjoy them too much to quit. Unfortunately though it's easy to accidentally move a character to the wrong location or end the turn without meaning to.
Shit Andy, I didn't mean for you to
burn down that orphanage!
Each turn you can order your soldier to move twice. Once in a safe distance, outlined by a blue zone, and once more into dashing territory. You can omit moving twice and just dash pass the blue zone and into dashing territory. The vital difference between these is moving once inside the blue zone will allow you to have a standard action... Shooting, reloading, tossin' grenades, using equipment or overwatching. Moving twice or just straight up dashing is considered one full turn and can sometimes leave you vulnerable without any way to react. The most important strategy in this game would be the simple 'slow and steady wins the race' playstyle. Instead of dashing all over the place in an attempt to find/kill your objective(s), it's significantly better for you to instead move your squad in small increments, setting them on overwatch mode which allows them to attack any enemy that moves within their line of sight, or with a certain skill, allows them to fire back at attacking aliens.
Many who are used to the fast-paced run and gun feel of shooters or those who are not accustomed to a thing called strategy would probably be bored to tears at the snails pace to victory. Frankly though, as your soldiers improve you become a little attached to some badasses you have honed to killing machine perfection. Having the best damn sniper you've had since the beginning of the game die in one miscalculated move really draws you into the game and vow to never lose another soldier again. You will though. If you suck really bad, you will lose thousands and every single one of them will make you pissed off at the adversary.
As you win missions and as your pawns earn more kills, they will level up and earn a class. This can be very infuriating with a badass rookie who was taking out scrubs left and right half a mile away suddenly turning into a shotgun wielding assault. I wished there was a way for you to respec soldiers into a more preferred class or at least give us the option to select what class each soldier graduates into.
Gary, you're going to be a ballerina
for the squad.
Each class gives the soldiers a set skill and skill tree that helps you win butt-clenching matches. They range from snipers, assault, support, and heavy. Every time they level up, you can unlock more talents for them to use in battle, such as the assault ability Run and Gun which allows them to attack after dashing. Unfortunately, the more you play the game the more you prefer giving every class the same talents. This is due to some talents being more preferable than others depending on your playstyle. I found myself looking at the same soliders with the same talents, but with different looking faces/voices. This isn't really that bad as again the combat will really draw you in with all the tension of a fat kid riding a bull.
Missions aren't given to you right away though. First off you must manage your base off operations. Right off the bat you are given one level to excavate and build structures in, with additional layers to unlock by excavating downwards. From science labs to weapons factory and power plants to power them, the building portion of X-com helps add to your strategy. You'll have to make sure you have enough scientist to research faster or enough engineers to build your weapons of mass alien destruction. In this screen you are also given the chance to sell some of the alien technology or bodies to different governments for funding. You can also fill requests given by various countries for money, scientists, soldiers, engineers or to even calm them the fuck down.
In the battleroom you are given a globe of the world and you fast forward through time until alien activity is spotted or if a UFO happens to fly by a neighborhood with a satellite watching over it. When the latter occurs, you send out interceptors and watch a nice little animation of it and the UFO shooting back and forth until one or the other is brought down. Afterwards you can investigate the crash or ignore it like a fool. When alien activity is brought to your attention you are usually given a choice between three missions with randomized rewards usually resulting in more money, soldiers or engineers/scientists. The last type of mission you can receive are council missions.
Remember that huge conglomerate of countries supporting the X-Com project? Sometimes they want you to specifically do something for them. These range from bomb missions to the VIP escort missions I was explaining earlier. Luckily the escort mission actually allows you to control the VIP. So if they die and you fail, the only person you can blame is your own damn self. The most horrifying version of these missions are Terror Missions and they are exactly as they sound. These missions usually involve you going against a massive onslaught of aliens while rescuing civilians or disarming bombs and HOLY SHIT DO THEY SUCK. In a good way though. You will literally fight for your life in an attempt to finish these missions as they are probably some of the most intense gaming in recent history.
As with any game, you will always be at a disadvantage in the beginning. But as you progress you'll be able to research newer weapons and armor to level the plying field.
O. M. G. ACCESSORIZING!
Your first playthrough with the game will likely end in failure as well, but with the addictive nature of the series you will go back through again and do a damn better job at it until you fail again. Then you pick yourself up and go again and again till you win.
Graphics wise the game looks fairly good running on the Unreal engine, unfortunately it still suffers from texture pop-ins that the engine often does. Each alien type looks interesting and varied with their features highlighted to show their unique abilities. The game sounds amazing as well with blasts and gunfire rattling my system. The voice over can be a little distracting with canned responses repeating often and some over the top accents from your advisers.
The complaints I have for this game are few. The most glaring issue for me was the incomprehensible logic for attacks. How can something that has a 90% chance to hit miss, while an alien firing from the fog of war a mile away can directly hit and CRIT my soldier who was behind full cover? This artificial difficulty made a couple matches turn from knuckle burning, controller gripping fights of attrition to bullshit OH YOU LOSE 'CAUSE I SAID SO events. The learning curve for the game is rather steep and can put off playthroughs until mastered. Being persistent is key in enjoying the game, a strange request for modern gamers who are used to the game holding their hands. The end results after successfully completing a terror mission is exhilarating and the "One more mission" feel will overwhelm you as the game continues.
Overall, I personally enjoyed the challenge and enjoy the hell out of micromanaging. The more drawn into the game you are, the more fun you will have. If you want to play something different and don't mind a good challenge, you would probably enjoy the game. My recommendation would be to rent it first if this review wasn't too convincing. If you are a fan of the series or the genre, why are you still here reading this and not playing this wonderful gem. GO OUT AND BUY IT NOW.
I give it 9 out of 10 glaring alien heads.